This gallery contains 12 photos.
Nature photography! // Mikael Söderberg
Detailed – Graphical only:
CV in english
CV in swedish
I’d worked as a digital-compositor within commercials and two different feature films!
For the complete full background CV (click here -> S | E)
//Mikael Söderberg
Never really been active and really search for these jobs
but sometimes I get the opportunity to be an extra within TV/commercial/movie etc.
They call me and I go to the Audition and try out.
It is a fun experience, you meet funny people and you mostly get some food and a little extra $ in the pocket.
The downside is that it takes quite a long time from you.
And maybe you never make it to the screen because you been cut out.
Some examples
Year – In – As – By
2011 – Carlsberg – Dare Devil – B-reel
2011 – 3 – Sound technician – Callboy AB
2010 – Unibet – Press Photographer – Perfect Fools
2010 – Skanska – Living in a Collective during 70’s – Esteban
2009 – Oskyldigt Dömd – Wedding Guest – Filmlance
2009 – Mariestad Beer – Press Photographer – RAF
I am the second photographer on the right
//Mikael Söderberg
This gallery contains 1 photo.
Tree in the forest: I am trying out VUE.. And I love it. I love nature. Now I can create whole worlds. No no.. No god-complex here.. Not at all.. Haha MicroEcosystem. Function Editor Hyperterrain and discplacement I gonna recreate … Continue reading
A shorter course in After Effects I attended to @ 2 evenings a week
* With a couple of laborations, a movie analysis and a final assignment
(I haven’t worked with graphics for several years and sure is a little bit rusty but much is still in there even though I sometimes made things sometimes a little bit harder that I had to, but that is how you learn things, correct and do it right (now or next time) like they say)
The assignment for the final project.
* Make a believable channel (fiction or real) intro of your choice.
* max 20 sec + your name/group and the purpose of the project as extra.
I haven’t really worked in After Effects and the layers.
(I was more of a shake and node-user)
And I wanted to learn as much as possible in this short time, maybe put myself a little bit higher than I was comfortable with. But I also wanted to learn more in different programs during a project. – Some I still have a little bit left in.
I wanted to work as much as possible in black and white and I wanted to have a little bit stressed feeling in the movie.
There was few parts I wanted to add extra, but I had some final problems the last couple of days with the software and the hardware, so the time was running out.
But I am still happy with the “final product” without those extra bonus thingies.
Software used:
Cinema 4D, Zbrush, After Effects CS3, Vue
//Mikael Söderberg
Maybe I should add here what I done before this day!
My title is a little bit diffuse yes I know, and the alignment I have aswell
(especially if I am talking to people not in this arena)
The background
I have a education within digital animation, and graphics within games and movies. I have for example experience in game-concept, game technics, VFX (visual effects), short movies, UI (user interface) and I also have several bigger projects behind me workwise. (Internship and then employment as a shake-compositor)
I also have experience withing file-structure and project-setup and a little bit pipeline and I also like to find new solutions to things but also to connect already known knowledge on things.
Good knowing! – During my education (that was 2 years btw between 2004-2006)
Game-technics
First group-project in this school.
One of the best groups you could find.
We had some seminars about teambuilding and team-management.
We learned how important it was that you always need different kind of people within a team for it to perfect it!
Because if there is alot of same kind of persons it will crash along the way.
You need different kind of skills for a group to manage
Test me!
So we took a test and I ended up within one superb team.
I was one of the thinkers. The one that see the details, think about new things and keeping the group a little bit together.
But also we learned about the negative things this kind of person had too.
The most important thing is that.. This is why we need different kind of people in a group.
To complement eachother and to keep the project/group going!
I don’t really remember the rest of the specific categories.
(Leader, Thinker/Analyzer, Planner (I think…. ehh 4 of total is it anyway)!
We created a family board game
genre strategy with a mafioso touch!.
It was hardcore, extremely planned and we created all of the graphics, money, characters, game-plan, balance and so on.
And like I said.. A well working group.
This is why this project was also awarded and we “won” with this project.
VFX
We had a director that was about to create a documentary about how hooked we could be within gaming and a couple of shots we should create that showed this specific feeling!
We were ~6 groups (duplicate groups with the same kind of clips a la 2,2,2) and these “dupligroups” fought with their clip to be in that documentary.
We got the shot when the “guy” should be inside a game!
Once again I was in a well working group and our group was one of the “winners”
My role was to light the enviroments (digitally) 3D & 2D, and to grade the whole sequence.
Short movie concept (Friends until Death)
One director once again lectured us
We all had to write our own manus/synopsis (we were around 35-37 persons) and then we had to pick from one of the leading manuscripts (after the director and our teachers read all of them)
I was one of the ca 6-7 movies that would be created.
I wanted to focus on how it feel to be a outsider and alone.
But also to add that other side of it.
Therefore I picked to make it with dual cameras and splitscreen
(The final movie is to be found in the proper project category)
My role was to film this movie (one of them), composite the effects/ grade it and also made a little bit of a music for it.
Game-concept!
To create a gaming-concept with a trailer/ and or a demo, winning concept will have the possibility to fullfill this concept!
This is a good example of when something is not right within a group.
We hade wrong kind of leadership. Already from the start some of our groupmembers started to work in a own direction and with their own vision about the game and never to change their mind even if they said they would.
We had some dropouts within the group (meaning one of the graphical members quit school and the whole group of programmers went MIA most of the project)
The guy with the base-concept about the game went a little bit depressed because the game didn’t went his way.
Lack of communication and lack of energy and motivation in the group.
This group seriously was about to go into the toilet!
BUT!
I took a little bit charge here after a while into the project and turned the group around!
When I saw that this project is about to go big BOOM
I tried to get the group thinking about the focus in this project!
Start to kill your darlings (remove what you maybe love) and show what is cool and focus on this.
Nothing more. Even if that meant no demo (remember, we didn’t have any programmers left) and cut back a little bit in the trailer part and focus more on the concept and technics/ visual itself.
I got the group up and running and motivated. Everyone was on the train again. And saw the goal!
Can say that I also had – animation, lighting, soundFX, story/manuscript and some more plus a little bit project-daddy on my table
Old traditional bastards
After a couple of days they went back to old path, because 2 ppl loved their darlings and the original idea and was good talkers and also did this behind my back – maybe because I would mention and fight about it sooner!
Suddenly we didn’t worked in the same direction again (can say that this was now a common problem plus the lack of presence within the mind and the disrespect to eachother and the project itself)
I could say I stayed quite much extra time during this time in school to try to fix what they didn’t want to do. Try to save the project!
Ontop of this once again they spoke behind my back and on a group meeting It came out that now I was supposed to also present this whole concept and idea to the crowd (around 100 persons) and jury within the gaming arena. I can say that I took it in the end (because I also knew what other group members I had)
I think I should stop here!
And end with a learning plot!
* You need a good leader
(not several wannabies on the same time working in different directions)
* GOOD COMMUNICATION AND HONESTY/ RESPECT
* It is not worth it to add all those extra hours if point 1-2 is not working
* to say no more often!
* To fight more for what I believe in
Yes the group was not perfect..
The final result wasn’t the worst of the existing ones (but it was not good, it went ok)
I was still satisfied what I did in the project (to much in my meaning compared to the rest)
– The teachers was about to give me alone the best grade (they knew that I did alot extra for the group) but I couldn’t show what that extra work was more specific,atleast not enough on the paper (and also didn’t have that extra energy to fight for it) so I didn’t got it! (that was a dissapointment).
–
The bonus boring part
is that I was about to had my own group from the beginning with my concept.
I had a really cool concept and a cool idea, also a little bit new and fresh!
I had all of the members except 1 person
there was another group missing 1 person (not the one I wrote about)
and we had like 2 minutes left to fight and when right above 30 seconds was left, one of my teammembers left because he rather wanted to be with one of his pals in another group (no other reason) and then the other members had to rush for another group because of the countdown in time! .. Funny, not! Suddenly I didn’t have any members left and I had to bail my project and try to find another one as +1 extra and in like 10 sec I found that other mentioned above! – All other groups were full!
My project would had been one of the tops and I can almost guarantee that 😉 – Their loss! 😛
Little bit of what I done in work-wise arena then
Post-Productions and work of 3D integration, colors and VFX withing commercials and some matchmoving against filmed material and also a little 3D assistance. Online assisstance with customer in Shake / FCP and some mastering of film to tape.
Cutdowns for trailers 15, 8 and 4 seconds.
//Mikael Söderberg
This gallery contains 2 photos.
Testing out vray. Stumbled upon one nasty problem that turned the right part of the sofa black or white. I asked around some forums but they never came across that thing. Posted the scene file and they couldn’t find out … Continue reading
#News
This is on hold (I have the prephase done)
I also in a newly started course learning more in After Effects twice a week
Here and…
now there is something bigger I am part of!
Can’t tell you to much (’cause of the confidential hazards) but it is a co-op project with one of my best friends +2 more (for now) and if we get it to work like we mostly want it to work it will be a big happening to this world.
Not to much of a graphical project for me (but still there is some in other ways)
but experience- and project wise alot 🙂
Of course there is also a lot for me to learn ’cause it is a little bit unknown terrortory
But almost every knowledge I do posess is aplicable and not from only educations or work but also from life in several ways
Yep it sounds cryptical but you will understand in the future
//Mikael Söderberg
I have a plan to start up several mini projects.
To create all of them from scratch and to really work into them.
The best part is if I could crosslink them into eachother somehow in the end.
And to really learn things along the way project style.
I want it to work singlehanded but also all together!
But also to learn more project-wise workflow all over the pipe with the software I choose.
Storyboarding & Pre-production, Previz
Manus
Enviroments
3D (everything that is incl. displacements)
Fluids
Physics
Animation
Motiongraphics
Compositing
Bonus
(Music – I made some songs before with samples but it is really new terrortory)
+SFX
I will post small updates along the way.
I know I can do it.. even though I don’t have that much work experience in several of these topics!
I also know that I am really rusty so it might take a little time ’cause I also have other things in my schedual but also things messing and interfering in my life)
I still want it to be something good!
Looking forward to the final exported project!
//Mikael Söderberg
This gallery contains 3 photos.
I attended a summer class of 3D graphics for 5 weeks (minus 1 week for me when I was in Paris) Yes I know. Why why why? I haven’t worked for a while within 3D & VFX so I needed … Continue reading
Breakdown PDF <— These are all my shots I worked with, but what exactly did I do? Press on the link!
Its containing work from different places
Swiss International AB
http://www.swiss.se/
Fido Film AB
http://www.fido.se/
School of Future Entertainment
I haven’t worked in the graphics-department for a while.
But I am searching my way back!
And yes I know it is old. But the next one will be more present and of course better 😛
I’ll add it/them whenever it’s ready
//Mikael Söderberg
I found one short film movie we did during my school.
We all had to write a manuscript and the best ones where picked and then we started groups to make these come true.
And the only thing we had to think about was the movie must have somekind of 3D in it.
We made our thing quite small and focused more on the story.
My manuscript was one of few that where chosen.
It is called “Dödsvänner” or you can translate it like “Friends until death”
I wanted to portrait how it sometimes feel to be alone in the world
and how sudden something can change.
‘Friends until death’ / ‘Dödsvänner’ [2004]
Manuscript: Mikael Söderberg
Cast: Björn Elmes; Johan Albinsson
Extras: Emelie Ahlsén; Mikael Sofran, Markus Blennegård, Fredrik Henriksson; Daniel Körkkö
Car Driver: Ricky Börjesson
Director: Mikael Söderberg
Camera: Mikael Söderberg; Mikael Burman
3D: Mikael Sofran
Compositors: Mikael Söderberg; Mikael Burman
Editors: Mikael Söderberg; Mikael Burman; Fredrik Henriksson; Marcus Blennegård
Sound: Mikael Burman
Music: Mikael Söderberg
//Mikael Söderberg